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About Cjay0091

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  1. Updated Revision to 885. Textures now wrap up properly on models. BEFORE: https://i.imgur.com/79wk7OR.jpg AFTER: https://i.imgur.com/SuITd4Q.jpg Material Effects now properly render on DirectX. BEFORE: https://i.imgur.com/10JJoI0.gifv https://i.imgur.com/2a0FknB.gifv Sharelight property has been updated to RS3's version on DirectX. BEFORE: https://i.imgur.com/J6ACl6F.jpg AFTER: https://i.imgur.com/0VKKkWh.jpg Widget Sprite Rework: BEFORE: https://i.imgur.com/yJ94RWm.jpg AFTER: https://i.imgur.com/08HE5M7.jpg Proper sun lighting effects have been added on DirectX. Bloom's brightness has been reduced on all modes. Bloom now has three different 'levels' that render depending on your hardware for DirectX only. Anti-Aliasing is now fixed and works for DirectX. Potential MAC OpenGL support is pending for JRE 7+. Updated GPI to use RS3's version as a potential fix to the occasional lag that occurs. Vorago's Hit Bar (and other HUGE NPC's) will now render. Hit splats are now togglable between EOC and Legacy. Absorbing Hits now works properly. Removed the new turmoil curses (they are merged with current turmoil instead), the proper RS3 interface will be implemented very soon (next patch most likely) Glassblowing Vials have been added. (I missed one number whoops). Sneak peak of duel arena rework coming next patch: https://i.imgur.com/clIjt3a.jpg
  2. In your opinion what piece of content needs the most work OR what content should be added. Please clarify your reasoning and I will select the top three choices to focus on this week. ~ Cjay0091, your newest developer. Note from Noele (try not to focus your suggestions on minor issues or bug fixes) The following things are already fixed, and are being patched today: Mining rocks respawning (caused by old Timer-based executor failing, now deprecated) 2x Corp, KBD, and DK spawns (caused by new instance system being added, developer did not deprecate previous system) Superior ports armor will no longer degrade to dust.