Jump to content
Sign in to follow this  

Client Update - HUGE

Recommended Posts

Noele    398

Client update summary:

This update comes with a necessary client update located here.

- Massive overhaul of our client -- Full 881 textures and no audio issues.
- Client runs smoother than its predecessor, and allows for more players in one area.
- Custom dungeoneering has been replaced with the FULL dungeoneering system.
- Two new world events and slayer monsters were added
- Linza and Akrisae are now accessible at barrows.
- You can now acquire skilling pets for all skills
- Check out the update thread for a list of all updates, there's plenty!


With this update, SoF rates for rare items are drastically increased for a short duration of time.

[+] Client changes

It should come with no surprise that our client release has been highly anticipated. It opens up avenues for release of content we've worked on for a while: including Dungoneering, RoTs, and other content that simply was not possible without this massive overhaul. 

- All items now have the correct inventory and equip models.
- Everything that previously was untextured (830+ content) is now fully textured! This includes all items, NPCs, maps, and objects up to revision 881!
- No more screeching audio from ambient sounds, yikes!
- NPCs will not teleport or move when switching regions anymore.
- The new client has increased performance, and will run at lower memory settings than the previous.
- All icons, primarily: HCIM, ironman, Co-Owner, Owner, and Developer, have been reworked.

[+] Core changes

- The server architecture is now spread out across multiple servers.
- There are two gameserver VPSs, to ensure if one has any major issues, another is immediately accessible.
- The new client will automatically switch to the secondary server upon major server interruption that cannot be fixed with a restart.
- The webserver now has its own dedicated server, and its primary VPS is still being configured.
- In total, we now have 3 dedicated servers, running 6-8 VPSs, all with independent 10gbps lines and a whopping total of 160GB of ram!

[+] Full dungeoneering

- True random room generation, with all existing configurations and functional puzzles.
- All skilling activity inside Daemonheim is accessible.
- All dungeoneering bosses and enemies are added, including rare slayer monsters.
- Chaotic Spear and Spikes added to the dungeoneering shop, now functional
- Chaotic Remnant now allows you to make the Arcane Stream, Brawler's Knockout, and Farsight necklaces (you can attach a blood necklace shard to these)
- The dungeoneering pet can be purchased for a million tokens.
- Meilyr potion recipes are now obtainable through dungeoneering.
- All dungeoneering journals can be obtained in the current system. 
- Obviously much more, this is the full dungeoneering system!

[+] Barrows system revamp

- Now all 6 brothers and 2 sisters are accessible! Including Linza and Akrisae (Akrisae is currently disabled, temporarily, for maintenance)
- This means it is now much easier to receive a corruption sigil!

[+] New world events

- WildyWyrms were releasing into the game! They're a boss version of Lava Strykewyrms located in the wilderness.
- Administrators can control WildyWyrms with a control panel, making for interesting community events.
- The evil trees world event is now accessible! It's great group XP for farming, woodcutting, and firemaking! (all nulls should be ironed out)

[+] Additional content

- Skilling pets are now accessible; when you gain XP in a certain skill, you have a chance of receiving a pet! http://runescape.wikia.com/wiki/Skilling_pets
- Camel warriors and ripper demons have been re-enabled! Crystal shapeshifters and Acheron Mammoths will release after small bugfixes.
- Rune dragons have had a QoL fix and a teleport added to the training teleports.
- The Grand Exchange data system has been re-written to make sure we never have an item-loss incident again related to the GE.
- A large number of bug fixes
, small content additions, and QoL changes - I wish I could remember them all!


Bug Fix Patch/es

[+] Bug Fixes

- Tormented demons now drop dragon limbs.
- WildyWyrm spawn locations are now multi.
- Bonfires now require 5 logs again.
- Dungeoneering fire blast now requires fire runes instead 
of earth runes.
- Dungeoneering smuggles patched (several, better left unannounced).
- Grand exchange dupes, bugs/issues patched.
- Divination level-up black screen patched.
- Evil tree nulls patched.
- Player port's portal now locks the player 
to avoid smuggles and bugs.
- Most items that were missing bonuses now have them.
- Clicks are now accurate, you no longer randomly stop running, nor will you randomly stop combat as you used to.
- Dungeoneering deadlock patched with construction.
- You can now combine blood necklace shard with brawler's necklace and farsight sniper necklace.
- Crystal and triskelion chest loots are now always noted, if applicable.
- Plane-freezer has been patched, you no longer freeze up whilst slipping.
- Incorrect announcement messages removed.
- All dungeoneering items (wands, shields, knives etc) now have bonuses.
- Crystal shapeshifters are now at their spawn location.

[+] Changes to existing content

- Noticeboard now displays remaining divination experience until next level.
- Ring of Kinship is now put into players' inventory instead of automatically equipped upon leaving.
- Crystal triskelion elite clue chance lowered to 25% rather than 100%.
- A bunch of new cosmetic items released on the Squeal of
- New Gorajan Trailblazer outfit available from the Squeal of Fortune.
- Dungeoneering pet's chance has been lowered to 5000 from 10000, buying experience through tokens no longer gives you a chance at the pet.
- WildyWyrm requirement has been moved over to trimmed completionist's cape from regular, the requirement only remains for non-HC ironmen (HCI don't need to do it)
- Having obtained enhanced fire cape is now a trimmed completionist's cape requirement.

[+] Trailblazer effects (Full set of one kind, don't need to be active nor wielding, just need to unlock all):
 [-] Non-warped effects (One unique set):
-5% experience in any action performed within Daemonheim, including -combat.
-5% floor experience rise in at the completion of a floor.
-5% lower chance ofskilling
nodes depleting in Daemonheim.
lakhrahnaz's room will no longer make players who're -wearing any of the sets slip.
 [-] Warped effects (full set of four combined):
-7% experience in any action performed within Daemonheim, including -combat.
-7% floor experience rise in at the completion of a floor.
-7% lower chance of
skilling nodes depleting in Daemonheim.
lakhrahnaz's room will no longer make players who're -wearing the set slip.
-Increased chance of finding a slayer creature within Daemonheim.
-Ability to skip a puzzle once per floor per team.

  • Upvote 14

Share this post

Link to post
Share on other sites
Dreas Snow    139

Crazy stuff, well done to our developers, and thanks to the players who remained patient for this.


Good job everybody!

Edited by Dreas Snow

Share this post

Link to post
Share on other sites
Noele    398
6 minutes ago, Ely Sia N said:

it's been like 3 months


I believe that consistent negative attitude is what got 4 staff applications turned down.

  • Upvote 5

Share this post

Link to post
Share on other sites
Guest Jaedmo   
Guest Jaedmo

Looking forward to the patch notes!! It'll make a lot of in-game stuff easier to understand.

Share this post

Link to post
Share on other sites
Hot Milo    155

Beep boop am here to eventually reply


Am now replying. Good shit! Mad good updates, the wait was well worth it!  Shoutout to everyone who stayed and didn't leave until new client. You're true troopers. Also shoutout to Micke for bug testing for more hours then some players have in-game :o

Edited by Keenan

Share this post

Link to post
Share on other sites
This topic is now closed to further replies.
Sign in to follow this