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Dev Patch Notes 21.1

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Cjay0091    8

Updated Revision to 885.

Textures now wrap up properly on models. BEFORE: https://i.imgur.com/79wk7OR.jpg AFTER: https://i.imgur.com/SuITd4Q.jpg
Material Effects now properly render on DirectX. BEFORE: https://i.imgur.com/10JJoI0.gifv https://i.imgur.com/2a0FknB.gifv
Sharelight property has been updated to RS3's version on DirectX. BEFORE: https://i.imgur.com/J6ACl6F.jpg AFTER: https://i.imgur.com/0VKKkWh.jpg
Widget Sprite Rework: BEFORE: https://i.imgur.com/yJ94RWm.jpg AFTER: https://i.imgur.com/08HE5M7.jpg
Proper sun lighting effects have been added on DirectX.
Bloom's brightness has been reduced on all modes.
Bloom now has three different 'levels' that render depending on your hardware for DirectX only.
Anti-Aliasing is now fixed and works for DirectX.
Potential MAC OpenGL support is pending for JRE 7+.
Updated GPI to use RS3's version as a potential fix to the occasional lag that occurs. 
Vorago's Hit Bar (and other HUGE NPC's) will now render.
Hit splats are now togglable between EOC and Legacy.
Absorbing Hits now works properly. 
Removed the new turmoil curses (they are merged with current turmoil instead), the proper RS3 interface will be implemented very soon (next patch most likely)
Glassblowing Vials have been added. (I missed one number whoops).

Sneak peak of duel arena rework coming next patch: https://i.imgur.com/clIjt3a.jpg


Edited by Cjay0091
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