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Noele

Update logs #15

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Noele    397

Patch notes #15 summary:
- Cache updated to 879, with all cache anomalies resolved (textures in-progress)
- Kal'gerion demons, Muspahs, Automatons, Nihils, and more added
- New drop system with tertiary drops for npc-specific global rares like visage
- Dagannoth kings distance fixes, as well as major Corporeal beast changes
- Summoning has been reworked, with many new familiar combat scripts and HP corrections
- Pathfinding is improved, overall, with a three-tier system to combat any mistakes!

 

I want to take this time to recognize Kris for the amazing and extensive work he's been doing to improve the game overall. Most of the stuff in this patch is his work, while I was away. Movee also contributed a ton with his Automatons, Kal'gerions, and triskellion. While I did minor work and fixes, as well as hotfixes during patch, I'd like to attribute this content to them. We've also recently added Tom to our development team and I believe he will be a great addition.

 

[+] New content
    - Cache was updated to 879, with major fixes to maps, NPCs, objects, and animations!
    - Crystal triskellion keys and their respective rewards-chest has been added!
    - Kal'gerion demons have been added, as well as the slayer task!
    - Muspahs can now be fought at The Cradle via the teleport under slayer locations.
    - Players can fight several Nihils in an effort to loot the coveted Zaryte bow.
    - All 3 automatons with their special abilities have been added.
    - Tertiary drops for some rare items have been set, such as visages, ascension grips, etc.
    - Platinum+ Members and Staff can now set a custom title via ::settitle
    - Implemented herbicide to incinerate all selected herbs (You can now select herbs on herbicide which you'd like for it to incinerate).
    - Upon reaching 100 % 0 kills of a certain boss, a world-wide announcement will be sent regarding it.
    - Summoning overall reworked - Kris' personal summoning system. A lot of updates regarding it so not getting into detail (Modified ~100 files)
    - Summoning - Ability to store scrolls within familiars as well as have familiars automatically use the scrolls stored on your desired delay.
    - Staff members can now use ::endticket to return to their previous location before answering the ticket.

[+] Changes to existing content
    - The instance system used in Godwars has converted to a shared "Instance" object, can re-use to extend functionality to future instances.
    - A client-side pathfinding system has been added, to ensure NPCs will move if other methods fail. 
    - Secondary server-side pathfinding system put in place to catch failures from the original.
    - Corporeal beast changes:

        * halves all non-spear damage; 50% higher accuracy/strength with spears, aside from ruby bolt specs which hit 1,000 max
        * instance system converted to our "Instance" object from Godwars
        * no more range attack, instead uses several magic attacks and melee
        * The beast will now devour familiars of its targets if the targets are hit by one of the magical attacks, resulting in the beast healing itself for the familiars health divided by four. 

    - Starter dialogue changed to reflect our new drop system, which is proven to be more accurate by drop simulations.
    - Added a method for solo-combat NPCs to switch between multiple targets.
    - A new method to send projectiles from the sky down to the ground and otherway around (Before it was only possible to send from x tile to y tile)
    - Bonecrusher with options to choose from implemented (By default, all bones are unchecked).
    - Enhanced fire cape will now be count as an Ava's accumulator.
    - Added an additional check for platinum zone, to make sure no staff member can skill within it if they haven't donated enough to be eligible for its features.
    - Pest Control NPCs and teleports have been adjusted to the new 879 map.
    - Dagganoth kings now stay in their respective zones, as well as back off when outside of these zones.
    - You can now melee the portals at Pest Control, and the Void knight should be targeted by mobs.

    
[+] Bug fixes
    - Fixed a Prif noclip that allowed you to enter the city without reqs.
    - Fixed chat colors not saving on logout.
    - Stats added to all new items (please correct us if not) : Golden warpriest, Dragon knives / ward, and more
    - Farming patches varbits have been corrected to 718 (no more never-ending weeds / chopping patches)
    - Dagganoth kings have had their animations fixed and the models replaced with the original.
    - Sirenic and tectonic masks will now hide your chin (Would glitch up previously)
    - Herblore perk issue resolved with potions which use stackable ingredients (would stop the player due to lack of space in inventory)
    - You will no longer blackscreen due to logging into a "bad map" (maybe a deleted instance, etc)
    - Put an end to content that "works when it wants to" with some revamping to our update system and "fossil cleaner" (removes old, unwanted Serializables)

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Ryan    231

Updates great as per usual, since I know what it includes.

Development team is doing great work and with our newest addition, Tom, the progress will just keep coming.

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Noele    397
Just now, Alessandra said:

wait was nomad not fixed or am I blind?

We're awaiting a fix from @Chryonic, we have a cache that has the option, but he hasn't given us the new client yet, and the new cache caused unforseen issues without it. We should have the cache updated later today :)

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Alessandra    55
58 minutes ago, Noele said:

We're awaiting a fix from @Chryonic, we have a cache that has the option, but he hasn't given us the new client yet, and the new cache caused unforseen issues without it. We should have the cache updated later today :)

All good, I aint home til sunday anyways B|

 

sick update btw

Edited by Alessandra

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Memorable    3

Sweet lookin' update once again.

Go get some sleep guys, you have deserved it. (Not too long though, we'll always be hungry for new stuff)

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Kieran    195

As always our development team are going above and beyond the call of duty. Thank you very much to all involved in this. We appreciate you very much.

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PvM Mjolnir    10
On 4/6/2017 at 10:11 PM, Noele said:

- New drop system with tertiary drops for npc-specific global rares like visage

Can you elaborate on this? Some people are under the impression you mean higher drop rates for rare drops. All I've noticed, personally, is visage drops are no longer announced globally.

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