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lare96

New death mechanics

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After much deliberation, we've decided that it's best to change the death mechanics. We think that we should let you know beforehand, as nothing here is final and we'd like your input. We think this is a good idea because

  • It's a new cash sink
  • It adds a 'risk' factor to the game
  • It can help game modes be more competitive (Ironman, GIM, KoTS, etc.)

 

How it works: Prayers and skulls still influence what items you keep. When you die you'll be taken to death, where you can buy your items back for their store value.

  • Initial costs will range from 0gp to 130M
  • All prices will be based on STORE value, not G.E value
  • A 'tax' of 25% is added to the cost if you die while it's holding items for you. The items you died with will be added the existing items it has. Death will never lose your items
  • You will always keep degradables, but they will lose 25% of their charges
  • Cash stacks that aren't in your money pouch are always lost. Cash stacks in your money pouch are left untouched

We were also thinking about adding a perk that disables tax and let's you buy specific items instead of having to buy everything at once.

The safe death areas are as follows

  • Pest control
  • LMS
  • Clan wars
  • Fight kiln
  • Fight caves
  • Duel arena
  • Recipe for diaster
  • Dungeoneering
  • Soul wars

 

If you aren't happy with this, please let us know why below or on Discord. Nothing here is final yet.

Edited by lare96
  • Like 3

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12 hours ago, Meisei said:

Can we get a list of what will cost what?

It will be based on store price, also the formula isn't just as simple as adding up all the items
 

X is total store value of all items
* is multiply
=< is below or equals

Tier 1 Death:
X =< 50M
X * 0.50 = Price Payed on Death
Max = 25M

Tier 2 Death:
X =< 100M
(X * 0.40) + 5M = Price Payed on Death
Min = 25M
Max = 45M

Tier 3 Death:
X =< 300M
(X * 0.25) + 20M
Min = 25M
Max = 95m

Tier 4 Death:
x =< 750M
(X * 0.05) + 80M
Min = 95M
Max = 117.5M

Tier 5 Death:
X =< 1.5B
(X * 0.02) + 102.5M
Min = 117.5M
Max = 132.5M

 

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