Jaedmo | Feb. 08 2020
Ataraxia Updates #43 - 8th February 2020

Ataraxia Updates #43

- Juju Potions
- Bug Fixes
- Mystery Box additions
- Skilling contract edits!

 

[+] General Changes


- Added ;;hidefamiliaroptions or ;;hideoptions shortcut, Command for hiding familiar and pet options
- Made barrows tunnel multi-combat area.
- Added araxxor base enrage limit of 300. 
- Skilling contract gathering contract amounts edited to be similar/equal time to the artisan skills
- Added Seiryus claw to ED1 mobs & bosses drop table
- Added Seiryus fang to Bryll Thoksdottir for 100k dung tokens.
- Invention blue prints will now reset on game mode change.
- Added Telos drop simulator ::simtelos (Kills 1 - 1000) (Enrage 0 - 4000) (Streak 0 - 100)
- Doubled the max charges of augmented items that don't use the universal charge system

 

[+] Juju Potions

- You can read all about Juju potions here: 

 

 

[+] Bug Nuke

 

Minigame/Boss Fixes

- Fixed RoTS not being able to start if the team size is bigger than two players.
- Fixed barrows dig option not letting you inside the tomb and saying "you find nothing!".
- Fixed Hardmode Vindicta not counting for reaper task.
- Fixed The Violet Lotus miniboss spawn location.
- Made elite dungeon bosses and minibosses freeze immune.
- Fixed Muspahs not always counting for slayer task.
- Fixed Kurask combat animations.
- Fixed the Magister collection log.
- Added correct handling for stackable items in collection log.
- Fixed Kalphite Queen teleport location on new interface.
- Fixed RoTS collection log not registering all drops.
- Made it so you cant summon pets/familiars inside Fight Cave.
- Fixed new Rax interface dead click areas.
- Fixed Vorago instance costs (3m, 1.5m with perk).


Skilling Fixes

- Fixed not being able to create "Titans Constitution Scroll" from any of its possible pouches.
- Fixed Fletching not checking if player has enough inv space.
- Fixed agility pyramid planks getting player stuck.
- Fixed agility pyramid ledge getting players stuck.
- Added correct skill requirements to milestone capes.
- Fixed not being able to disassemble ores sometimes.
- Fixed silver crafting animation.
- Fixed arrowheads Smithing requiring two bars instead of one.
- Fixed Platebodies Smithing requiring three bars instead of five.
- Fixed the "walk across" shortcut for red dragons in Brimhaven dung.'}

 

Combat/Item Fixes

- Fixed Masutas warspear cone attack.
- Increased the cone attack for weapons to hit the correct area targets (See gif below).
- Fixed overload salve not giving potion timers.
- Fixed Ascendri Bolts giving full damage on bows other than Ascensions.
- Fixed not being able to spawn Zaros godsword special attack sometimes.
- Made weapons/armour degrade only if your under combat.
- Fixed Shieldbow sight not working for Elder shieldbow.
- Fixed augmented spirit shields effects.
- Fixed prayer restoring effect from necklaces/aura for ash scattering.
- Fixed heal other spell.
- Fixed Staff of light passive effect of not consuming runes when casting a spell.
- Made Elite armour/weapons not degrade from dying inside Elite Dungeons.
- Fixed Celestial handwraps stats
- Fixed Soul split heal (made it RS3 heal rate +50%), It was healing WAY more than it should have been.
- Fixed an error in drain rate calculation it will now not include drain rate for items that don't use the universal charge system.
 

Miscellaneous Fixes

- Fixed the add item method to 100% insure the player gets the item if their inventory is full (fixing herb box etc etc).
- Fixed tormented demons weird text.
- Fixed vote not giving players items if they dont have space in their inventory.
- Fixed Auburys apprentice perk not working for rune pouches.
- Fixed God Wars Dungeon altars.
- Fixed filter chat mesages options not saving on logout.
- The "Withdraw-to-bank" option on the trisk key bag will no longer reset when its contents are deposited
- Bowstring will now be given as a possible reward from completing contracts
- Skillchompas have been nerfed when Woodcutting (same as the Mining nerf)
- You can now do ;;ltp to teleport to the last location you clicked on the Teleport Interface
- Dragon platebody shards/parts are now worth 3M. Dragon platebodies are now worth 10M. Karil's pistol crossbows are now worth 1.5M each

 

 

Credits:

lare96, Xenthium, Armark1ng, Kirito & Jaedmo

 

[+] Game Additions

 

Temple of Aminishi (Elite Dungeon 1):

  • You can get there by going to the teleport>Minigame Teleports>Temple of Aminihshi
  • You will need to create an elite dungeon part in order to enter by typing ;;pd or ;;partydetails or using Ring of Kinship
  • All drops inside the dungeon can be auto-collected by the treasure chests all around the dungeon (Note: you can disable auto-collecting, gaining 20% (Normal Mobs), 5%(Bosses) chance of getting double loot!).
  • Dungeon progress will be saved upon server restarts so you don't have to worry if the server restarts or is updated! You wont lose any of your progress!
  • All elite armours/weapons won't degrade while inside the dungeon.
  • You can use Ctrl + C for Surge and Ctrl + V For Escape (only in the Temple of Aminishi)

 

***Details about the Elite Dungeon***

  1. The dungeon has five large rooms filled with monsters.
  2. There are a total of three bosses located in the dungeon (Room two - The Sanctum Guardian, room four - Masuta the Ascended, room five - Seiryu the Azure Serpent).
  3. You can enter the dungeon solo, or with a group (max of three).
  4. Rewards include tier 92 range armour (Elite Sirenic), Dungeoneering Tokens, a new boss pet (Kuroryu), a handy bunch of items to disassemble for materials, and Onyx Dust which can be turned into Uncut Onyx's!


 

[+] Bug Fixes

 

-The skip intro crashing the client when using treasure hunter has been fixed

-The Fishing Rod-o-matic having only one gizmo slot has been changed

-The "buy all" option from the shops has been replaced with a "Buy X" option

[+] Quality of life changes

- The message notifying you of your extra arms perk giving you an extra resource is now filterable
- Removed the easy clue from starter equipment
- Skilling pet announcements will now show up in #ingame-sync on Discord
- Celestial handwraps can now be traded
- The message notifying you of your lucky perk reducing damage now filters if it reduces less than 500 damage
- CTRL + G will now open the GIM bank, if you have the bank perk
- Salmon and trout fishing contracts have been combined
- "Magic Emporium" shop has had its stock greatly increased
- Polypore staff is now worth more than Polypore stick
- Added "Successfully loaded preset" to game filter
- Bronze donators can now start Fight Caves at wave 32

Kpz4UoO.png


- Entering the gambling area will now make you auto-join the gambling FC
- Teleporting to the Evil Tree will now let you choose between paying with coins or tickets
- Clue scroll completion counter will now differentiate between clue types (<x> easy clues, <x> hard clues, etc.)
- All bugged fishing contracts have been fixed
- Nerf skillchompas when mining (was being abused with contracts)
- Increase Coeden's seed shop stock
- Added offhand Rune c-bow and offhand Dragon scimitar to rock crabs drop table
- You will now be notified when your degradable items have reached 25% and 50%

 

[+]  Bug fixes

- Aggression potion effects will now be reset when entering a dungeoneering instance
- Fixed the non-functioning portable braziers at diamond zone and boss portals
- Fixed afk players returning to empty map areas & other instances
- Fixed an error related to the title command
- Updated the URL for the donationinfo command
- The Enhanced fire cape now has a "Wear" option

MgGGwrl.png

 

~ With love from @Jaedmo, @Node, @armark1ng, @Xenthium, myself & the staff team ❤️

- The following areas are now multi:

  • Celestial dragons
  • Crystal shapshifters.
  • Kalgerion demons.

- The bug with the crystal chest sometimes not taking your key has been fixed.

- Seren godbow special attack now uses 60% energy (down from 75%).

- Increased the hit probability for the Seren godbow special attack.

- Drain rates for prayers have been corrected to RS3 rates.

- Global prayer modifier implemented to adjust the drain rate of all prayers.

  • Currently configured to drain 50% slower than RS3.

Combat changes:

- 2h weaponry now attacks 1 tick slower. 

- Damage bonuses for magic have been reduced by 15%.

- Dual wielding damage has been increased by 10%.

We originally had a global 15% damage nerf applied on top of these changes, however after listening to community feedback we've decided to remove this.

Credits to @armark1ng, @Nik & @Xenthium for this, cheers guys.

Patch Notes:

Additions / Changes:

Quote

- Added real decimation special attack.
- Added real SGB special attack
- Disabled tortured souls spec after the dragon is dead.
- Added muspah weakness to ancient spell book (x2 dmg mod).
- Made AFK area clear your poison so you don't get ko'ed after u leave.
- Added a check for transform to npc method (made it revert to -1 if the npc id has null defs) (it was throwing errors).
- Added Nex AOD flowing energy leave option. (so you don't have to relog to leave the instance).
- Made hellhounds drop hard clue scrolls instead of medium.
- Added an announcement for bonus  rare+ rewards(if you have the perk) when opening mystery box.
- Added disassembly data for missing blue mystic items.
- Added SLEIGHT_OF_HAND perk effect to priff workers.
- Added unstable glacor pet to glacor drop table.
- Added a index > size check for divination transmute dialogue (was throwing exception).
- Added a check if target username is null for bounty hunter getTarget method.(was throwing nullpointer)
- Can now obtain Effigy pet
- Added slayer tower resource dungeon
- Added additional abyssal demon spawns to resource dungeon

Fixes:

Quote

- Fixed null pointer exception in recharge item method.
- Reworked random perks selection for gizmo creation, will work more like rs now.(also it was throwing exceptions when two perks have the same chance percentage fixed now).
- Reworked materials random selection for item disassembling, should now work 100% like rs (it was also throwing exceptions for items that have the same chances).
- Fixed a null pointer exception in treasure hunter claim reward.
- Fixed dung reward not resetting selected item when you choose a reward that is not added.
- Fixed cooking items on prif bonfire.
- Fixed item drop command and added an example on how to use it, (was giving arrayoutofbound exception)
- Fixed LMS giving two rewards.
- Fixed camel staff not giving infinite fire runes.
- Fixed onion seed showing as logs (cache side)
- Fixed presets.
- Fixed divine locations.
- Fixed crystal skillchompa mining level required and added its pickaxe/hatchet speeds.
- Made loot share skip if sharing players list is empty. (was throwing error "bound must be positive" for empty sharing players list.)
- Fixed auto cast spells resetting when finishing dominion tower boss fight.
- Fixed null pointer exception in Araxxor (when player and araxxor die at the same time).
- Fixed comp cape hood and max cape hood not recolouring with their cape.
- Fixed pole swing XP in advanced gnome agility course.
- Fixed slashing web with knife in your toolbelt.
- Fixed Prayer skilling teleporting to Prifddinas without requirements
- Fixed vote reward logic > If your bank is full or you have a max cash stack in bank, you will be notified and have to make space in order to claim again.
- Fixed Santa Hats not being tradeable
- Fixed LMS code that was spewing errors

Big ass shoutout to @armark1ng for busting his ass over the christmas period and consistently pushing out updates.

@lare96, you've been great so far as well, no doubt we got a great dev team behind us.

As for upcoming updates:
- Clue scroll rewrite
- Divination changes so it is exactly like RS3
- New content 😉

Thank you everyone for being a part of this and sticking by! Much, much more to come.

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