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Noele

Update logs #7

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Noele    397

Patch Notes #7 summary:

- Changes to freezing spells being casted in PvM / PvP. Timers were scaled down

- Duo slayer was completely re-written, and is better than ever.

- All lodestones have been enabled for every player.

- Pest control timers and max boat amount have been altered.

- Several much needed bug fixes during the holidays!

[+] Immobility / "freezing" spells - PvP and overall changes

    [-] Scaled down the freeze times on all immobility spells (they were double RS times):
           * Ice Rush - 2400ms / 2.4s                    prev:   5000ms / 5s
           * Ice Burst - 4800ms / 4.8s                    prev: 10000ms / 10s
           * Ice Blitz  - 7200ms / 7.2s                    prev: 15000ms / 15s
           * Ice Barrage - 9600ms / 9.6s                prev: 20000ms / 20s
           
           * Bind - 5000ms / 5s                            prev:   5000ms / 5s
           * Snare - 10000ms / 10s                        prev: 10000ms / 10s
           * Entangle - 15000ms / 15s                    prev: 20000ms / 20s

        
        * After a binding spell wears off, its target is immune to successive binding spells for five seconds. (This is the RS standard)

   [-] Ensured that there are not ways to avoid/escape the freeze effect:
        * can no longer hit attack while frozen to run to the enemy
        * can no longer hit trade while in combat (would run you to the person)
        * can no longer use the combat-follow (movement while attacking someone) to escape any freezes / immobility.

[+] Bug Fixes

    - Disabled trading while you or the person you trade are in combat -- previously allowed you to move while frozen, and run to the person to traded. 

Fixes prior to 1/5

    [+] Changes to duo slayer
        - Fixed the double kills / partner not getting kills when relogging
        - Duo slayer partner will now stick on relog
        - Duo slayer now has a lv35 slayer requirement
        - Accepting the duo slayer invite will close the interface for both players
        - No more server nulls? - haven't had any nulls yet
        - Upon logging in, system will check if your current/previous partner is online:
                * If partner is offline, it will prompt you to clear your duo slay config
                * If partner is online with a new/no partner - will clear yours automatically
                * If partner is online, and still has you set as their partner - it will stick

    
    * If you find new duo slayer issues, let me know so I can adjust the system.
    
    [+] Pest Control changes   
        - Timer between rounds lowered to 60 seconds from 150.
        - The amount of players needed for automatic games has been given a formula:
        
                If the amount of players on is greater than 35, it will be a third of the total players online, otherwise it will be a fifth.
        
                    players online * (players online > 35 ? 0.3 : 0.2)
                    
        - Minimum amount of players to start is now 3, down from 5
        - Each boat tier was dropped by 20 levels - so the main boat is level 80 combat now
        - More incentive for Pest Control coming soon (elite void and korasi)

        
    [+] T90 Melee changes
        - The drygore rapier had it's stab and strength bonus increased
        - The drygore longsword had it's slash and strength bonus increased
        - The drygore mace had a de-buff to it's slash and strength bonuses, and is still the best 1 handed weapon around.
        
        - In the future, the noxious scythe will have the special attack (spider-spawn), until then, the noxious scythe has been give a slight speed advantage compared to other 2h weapons.

    
    
    [+] Small fixes
        - Vorago will now always spawn you on the currently-active phase, and should never spawn more than one boss (no matter what) 
        - Multi-target spells have been forced to single-target in Dungeoneering 
     - If you cannot cast a spell that is set to autocast because of drinking saradomin brews, it will no longer automatically remove your autocast mark on that spell.
        - All lodestones have been-enabled for new logins.
        - Dominion tower rewards interface has been re-enabled.
        - Rock cakes have been made non-consumable.

       - Fixed a bug where if money would flow over 2147483647 while trying to add it to your pouch, then it would only add the difference over max cash into your inventory, rather than also giving you the difference in your pouch.
        - Fixed all the nulls and issues that were present during the holidays ~ I'm sorry, I was away and you guys know I'm usually a lot quicker to this kind of stuff.

 

In other news, a reminder: the Christmas event will be removed around noon on January 7 CST.

  • Upvote 11

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Kieran    195

All changes are wicked, think it was time we had some initiative with some minigames. So nicely done Noel+Others.

Duo slayer is an amazing attribute we have here anything you lot can do to make it better is a massive turn on :P

Well done Noel and dev team (y) 

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Hot Milo    167
On 1/5/2017 at 8:33 AM, Noel said:

 [+] Changes to duo slayer
        - Fixed the double kills / partner not getting kills when relogging
        - Duo slayer partner will now stick on relog
        - Duo slayer now has a lv35 slayer requirement
        - Accepting the duo slayer invite will close the interface for both players
        - No more server nulls? - haven't had any nulls yet
        - Upon logging in, system will check if your current/previous partner is online:
                * If partner is offline, it will prompt you to clear your duo slay config
                * If partner is online with a new/no partner - will clear yours automatically
                * If partner is online, and still has you set as their partner - it will stick

    

Every update is amazing, great work. But there is 1 problem I see in the future.

And that is the level 35 slayer requirement for Duo slayer. Ultimately with this added requirement, new skillers are no longer able to achieve 99 slayer, unless they break the 'Skillers rules' of leveling combat stats and then resetting them. I feel like this requirement will just cause issues with new players wanting to be skillers.

 

Other then that, amazing updates!

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Ely Sia N    57

My honest opinion on the trading while in combat fix is that another fix should try and be found for trading while in combat in a pvp zone. Because trading a few sara brews while in a boss and having run out of brews is crucial for the kill. I liked being able to trade during bossing due to the increased team work able to take place during harder boss trips.

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